Optimization, and the Game That Refuses to Be Solved
Modern MMOs split into two camps: curated and linear, or open and creative. Doomborne is the second. Here's how I'm trying to keep it from collapsing into a solved game.
Read more →Monthly posts on what I am building, what decisions I am making, and where Doomborne is headed. No marketing fluff — just the actual work.
Modern MMOs split into two camps: curated and linear, or open and creative. Doomborne is the second. Here's how I'm trying to keep it from collapsing into a solved game.
Read more →The backend is done and tested. Wild Grotto's design is locked. Time to actually build the game.
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